February 4, 2026• •
For some people, roleplay simply means you ‘emote’ or /me or *asterisk* an action, and that’s it. For us it’s more extensive, so we aim to clarify how we define roleplay for the purpose of properly understanding our community and the rules we set out below.
In our community, ‘roleplay’ means creating a character separate from yourself, as if you are an author writing a fictional book about a character and what happens to them. That character is not ‘you’ the author, and what happens in your book to them isn’t real. When you “roleplay” or “write for” that character, how they think and respond, that’s what we call “In Character” (IC).
When you communicate as yourself, the author behind the character and your real-life circumstances, that is “Out of Character” (OOC).
You, the author, have more knowledge of the roleplay than your character does. This may not make sense until you think of it as a detective story. As the author, you already know who the villain in the story is and how the crime was committed. Your character, the detective, does not. The story you write about the detective, your roleplay, is the process of how they discover it over time.
Using OOC knowledge of a roleplay that your character would not have ICly is called “metagaming.” A common mistake is your character ‘knowing’ and using another person’s character name without having met them IC. You, the author, read their avatar name, so you presumably ‘know’ their name, but your character — the detective in the story — would not.
Unlike a typical novel, however, where the author is the god of their story and the final word on all that happens, roleplay is a collaborative effort in every context, even in IC conflicts like fights and crimes. You are not working against other players, but with them, to build a story.
Writing reactions for other people’s characters or making “final word” statements on something you do to them is called “god-modding.” Your detective character might yell an accusation at the villain, but it’s up to the player behind the villain to decide how their character reacts. You cannot write that the villain cowered in fear. Likewise, your detective might try to punch the villain, but it’s up to the villain’s player on whether they are hit, and how badly. You cannot write that your detective punched the villain and hit them in the jaw.
It’s vitally important to remember the distinction between the author and the character. As the story author, you might create an evil or rude character, but that doesn’t mean you yourself condone the actions. Likewise, the behavior of characters written by other players in roleplay does not reflect the players themselves.
As you work with players, you will gain a sense of how to navigate the roleplays and work with others. Mistakes may happen, but we’re happy to help you develop, grow, and enjoy your roleplay experience. Don’t be afraid to reach out should you have questions or concerns.
A. Management and Scope
The Covenant of Port Hudson applies to all residents, visitors, guests, and citizens of the regions and community of Port Hudson. These standards are publicly available, and as such, all of the above will be held accountable for being aware of and following them. If you encounter violations or concerns, please report them through our Discord ticket system or by contacting a moderator in-world if you don’t have Discord access, and we’ll be happy to help.
B. Regarding Management
C. Community Rules
D. Rental Rules
A. Roleplay Definitions
Important terms are explained in the Foreword. Please refer to it for examples.
B. Roleplay Rules
C. Child Characters
D. Crime Rules